book excerpt: a theory of fun for game design

January 28th, 2008

Filed Under: game dev with Comments Off

“ Flow doesn’t happen very often, but when it does it feels pretty darn wonderful. The problem is that precisely matching challenges to capability is incredibly hard. For one thing, the brain is churning away and might make a cognitive leap at any moment, rendering the rest of the challenge trivial. For another, whatever is […]

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