Filed Under: game dev with Comments Off
“ Flow doesn’t happen very often, but when it does it feels pretty darn wonderful. The problem is that precisely matching challenges to capability is incredibly hard. For one thing, the brain is churning away and might make a cognitive leap at any moment, rendering the rest of the challenge trivial. For another, whatever is […]
Predictably this blog went south, just like all my other attempts. Whatever, I’ve got a new portfolio site, check it out here.